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ChacsGames

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ChacsGames's News

Posted by ChacsGames - June 24th, 2020


Hi Newgrounds.

The next update of Bullet Hell Maker will be released during the first days of july.

What is new in version 0.4:


Editor:

  • The editor's UI has been improved with a new layout of properties.
  • The test level's background now contains a grid.

New attack properties:

  • Enemy's movement mode. This makes the enemy move while attacking.
  • Sound played when the bullets are fired. The number of available sounds has been increased from 3 to 13. The "mute" option has been replaced with a "none" option in the sounds list, this does not affect levels made in the older versions of the game.
  • Next attack based on the enemy's health. Usually in bullet hell games, the bosses perform stronger attacks when their health is low. This property is a list of attacks. If the list contains 2 attacks, the first one is used if the enemy's health is over 50% and the second one if the health is 50% or less. If the list contains 3 attacks, the health thresholds are 100% / 66.6% / 33.3%, and so on.
  • Random bullet size
  • Growing/shrinking bullets
  • Bullet's acceleration
  • Bullet's gravity force
  • Increase/decrease bullet size while the attack is repeated
  • Increase/decrease bullet speed while the attack is repeated
  • Secondary triggered attack
  • Item immunity. If enabled, the bullets are not affected by the player's bomb.
  • 1 new bullet image (electric) and 1 new bullet color (grey). There are now 180 available bullets.

Battle:

  • Press the left mouse button or the B key to use a bomb. Each player can use it only once in a game. The bomb inflicts 50 damage to bullets and 25 damage to the enemy, and it destroys bullets that do not have a set health. This doesn't affect bullets that have the item immunity.
  • 8 new levels and their hard counterparts.
  • 4 new enemies and game backgrounds have been added to the game.
  • The enemies have more health in hard mode.
  • In 2-players mode, when the enemy starts aiming at a player, a target icon appears over them.
  • It is now possible to earn 3 stars in all the levels. New challenges have been added: "100-hits combo", "Do not use any item", "Destroy X enemy bullets".

Menu:

  • The level buttons now open a new window that shows some information about the level.
  • The language can be changed in the options. Le jeu est maintenant disponible en français !

Posted by ChacsGames - March 22nd, 2020


Hi Newgrounds.

Because of the confinement, I have more free time for the development of Bullet Hell Maker v0.3. This update is a little bigger than what I have planned.

The 0.3 version will be released in about one week.


Changes:

Menu:

  • The game now saves your progress using cookies. Cleared levels and earned stars are shown in the levels menu. Clearing all the levels unlocks a secret option!
  • 5 new levels and their hard counterparts. A few levels from older versions have been reworked.
  • The "Edit a Level" button in this menu now loads the selected level in the editor directly.

Editor:

  • New bullet properties:
  •  - Custom color: it is now possible to pick one bullet image (among 14) and one color (among 10). This means that there are 140 bullet combinations!
  •  - Health: the player's shot can collide with the bullet and reduce its health by 1, and the bullet is destroyed if its health reaches 0.
  •  -> The "life" property has been renamed to "lifespan" to avoid confusion.
  •  - Gravity angle: the bullet is attracted towards the specified direction.
  •  - Player X: the bullet's X position is set to the player's X position.
  •  - Player Y: the bullet's Y position is set to the player's Y position.
  •  - Repeat add X: increases the attack's X position after each shot.
  •  - Repeat add Y: increases the attack's Y position after each shot.
  •  - Vanish: this enables the vanishing effect when the bullet is about to reach the end of its life.
  • In the editor, the bullet's size is now defined by its width in pixels. The default value for "size" has been reduced from 100 to 20. This change does not affect levels made in older versions.
  • Speed and angle input fields now accept decimal values.
  • Bullets with the "ghost" option may leave the game screen without being instantly removed (this is a feature that allows some attacks with "trigger" effects to be prepared outside of the screen in some levels).
  • The property tooltip no longer hides the text input field that has focus.

Battle:

  • Before the battle starts, there is a 1.5-second delay to prevent players using the mouse from missing the first shots and failing the combo challenge.
  • The enemy's AI has been changed in 2-players mode: it now chooses a targeted player after a random delay.
  • New post-game screen with a button to play the next level after a victory.

Others:

  • Graphic and sound improvements.

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